How engineering is unlocking the secrets of the deep, and keeping divers safe
Did you know?
- Seawater is about 800 times denser than air, and pressure increases by one bar every 10 metres of depth, making the ocean an extremely challenging environment for humans to explore
- Specialised equipment, such as breathing apparatus, diving fins inspired by nature and wrist-worn computers, have transformed how long divers can stay underwater
- Saturation diving allows divers to live at the same pressure as their underwater work site, sometimes for weeks, so they only need to decompress once at the end of the mission, making deep-sea construction and research much safer and more efficient
Engineering has enabled humans to achieve feats and access environments once beyond our natural reach. Cars have allowed us to travel faster and further than we could on foot; with planes we’ve overcome gravity and with rockets, we’ve escaped the atmosphere. However, despite covering roughly 71% of the surface of the planet and hosting most of its animal biomass, the ocean remains one of the least observed environments on Earth.
Seawater is roughly 800 times denser than air, and pressure rises by one bar every 10 metres of depth, making it an inhospitable environment for humans. A combination of currents, reduced light penetration and sea floor sediment hamper visibility, while naturally occurring minerals and ions dissolved in seawater corrode metals and short-circuit electronics. To study this environment, engineers have helped to develop sonar-equipped ships, autonomous submersibles and satellites to help map the seafloor; and sensors that can track everything from temperature and salinity to the movements of animals such as whales to further increase our understanding of the ocean.
However, all these technologies map, count and track from a distance – comparable to studying the Amazon rainforest from a helicopter in the tree canopy, as opposed to on the forest floor. Direct observation without the barriers imposed by ships or submersibles requires immersion, which in practice, means diving.
Recreational divers use wrist-worn computers to manage their time and depth underwater © Lieke Ortmans
De(fin)ing underwater movement
The engineering behind fins 🐟
In nature, different fin shapes have evolved to allow animals to move through water. Bumps along a humpback whale’s front flipper, called tubercles, are one example. The tubercles help to guide the flow of water over the flipper and maintain lift at sharp turning angles – enabling the whale to keep ‘its grip’ on the water and turn in small circles to catch prey. Engineers have studied this principle to improve the performance of marine propellers, such as ducted propulsors.
Early diving fins were simple paddle shapes, similar to the enlarged webbed feet of animals such as ducks, giving a larger surface area for divers to push more water backwards with each kick. Webbed gloves use the same idea for divers who can’t rely on strong leg kicks because of limited lower body mobility.
Modern fins have various features to manage water flow and reduce resistance as a diver kicks: vents let water pass through on the recovery part of the kick to reduce drag, while side rails and channels help keep water from spilling off the edge, reducing wasted effort. Split fins have a slit down the centre so each half can flex into a small wing-like shape, reducing drag and funnelling water backwards more like a propeller than a solid paddle, which can make them easier to kick with.
The type of fin selected by a diver may depend on the conditions. For precise control in tight spaces such as caves or wrecks, many divers favour shorter, stiffer blades that respond quickly to small leg and ankle movements and make it easier to turn or reverse. For covering distance in open water or swimming in currents, longer blades that channel more water with each stroke can deliver more thrust per kick.
Over the last century, engineers have developed equipment that allows humans to interact with the ocean through diving. The most well-known of these are self‑contained underwater breathing apparatus (scuba) systems that let people carry an independent air supply on their backs.
These offer more freedom for divers than being tethered to a surface supply of air, or relying on holding their breath, as freedivers do. In its simplest form, an open‑circuit regulator (‘How does scuba gear work?’, Ingenia 102) delivers air from a high‑pressure cylinder on diver’s backs and vents exhaled gas into the sea. More advanced systems, such as rebreather units, capture and remove carbon dioxide from exhaled air using an absorbing material and add oxygen to the recycled gas, allowing for longer dives.
Inventions such as these have transformed safe interaction with the underwater world, and what divers can achieve, but they can’t overcome the physiological limits that present one of the biggest challenges in human underwater exploration regardless of how much breathing gas someone can carry with them – time spent underwater.
Why slow ascents matter
How divers dodge 'the bends'
Divers breathe gas at the same pressure as the surrounding water. As depth increases, higher pressure causes more gas to dissolve into the body than at the surface. Nitrogen, which can’t be metabolised, slowly accumulates in the blood and tissues during a dive. On the way back to the surface, divers ascend slowly to safely let the built-up gases leave their bodies – in the same way someone would ease open the lid of a fizzy drink that might have been shaken, rather than allow it to fizz over.
Ascending too fast raises the risk of decompression sickness (DCS), also known as ‘the bends’, where bubbles of excess gas form in the body, causing symptoms ranging from joint pain and tingling, to more serious effects. The limited exposure to pressure on shallow, short dive times that are typical in recreational diving means that the risk of DCS is rare. Longer or deeper dives require slower ascents with planned pauses, like climbing a staircase, to allow the harmless release of the built-up gases through the breath.
If, for some reason, this process is insufficient, or they need an emergency ascent, divers can be placed in a hyperbaric chamber to help enhance the recovery process. This means they will stay in a sealed unit where they can breathe pure oxygen at a pressure two to three times higher than normal atmospheric pressure.
How long to stay underwater?
Mathematical tables developed in the early 1900s provide guidance on how long divers can spend at a given depth and still ascend safely. They highlight a trade-off between depth and time: the deeper you go, the less productive time you can spend underwater. Someone may be able to spend an hour at 15 metres with no stop on ascent; at 40 metres that window shrinks to about eight minutes.
Today, wrist-worn dive computers are used to simplify depth decisions in real time. Inside, a pressure transducer – often a piezoresistive strain gauge whose electrical resistance changes when squeezed – converts depth and pressure changes into an electrical signal. Coupled with a timer, a processor uses decompression models based on the same tables to display clear guidance on ascent rate, recommended pauses for safety stops and remaining no-stop time (the time you can remain at that depth without stopping on the way up).
After surfacing, the computer remembers the dive profile of the previous dive and uses it to adjust safety guidance for later dives, accounting for any remaining nitrogen that may still be leaving the body – useful when planning several dives over a short period. Staying within depth–time limits and following a dive computer’s real-time prompts keep the risk of decompression sickness (DCS) (see ‘Why slow ascents matter’) very low in recreational diving.
Accessing deeper parts of the ocean, or staying for longer, introduces new challenges. Submersibles that can reach greater depths are expensive, and remotely operated vehicles separate people from the water, limiting direct interaction with the environment. When hands-on work must be done in deeper parts of the ocean – such as in subsea construction, research, or salvage operations – saturation diving is used.
The deeper a diver goes underwater, the greater the decompression requirements become for the same productive time at the bottom. These constraints don’t apply to submersibles, which keep a constant internal pressure close to that of the surface © DEEP
Saturation diving is widely used to support deep-water offshore projects in the oil, gas and wind industries through building, maintaining and inspecting subsea infrastructure. In this specialised technique, divers live at the same pressure as their underwater work site until the job is complete, either in an underwater habitat, or in pressurised chambers on the surface, and shuttle to the work site in a pressurised capsule called a diving bell.
Once the body has absorbed the maximum amount of gas at a given depth, it is ‘saturated’, and decompression time is fixed. Returning to the surface takes the same time whether the job lasts a day or two weeks. A mission at 200 metres requires roughly eight days to surface safely. Keeping the decompression to one event at the end of the mission increases the productivity of the time spent underwater and reduces the risk of DCS.
Accessing greater depths
Ocean technology company DEEP is developing underwater habitats to give scientists and researchers more time at depth – access once limited to specialist commercial saturation teams – in order to better understand the oceans. Safety is central to its work: the DNV, an independent maritime classing agency, verifies each stage of design, build and manufacturing operations. Phil Short, DEEP’s Underwater Research and Training lead explains that DEEP’s subsea habitats will be the first of their kind to be classified under DNV rules, adding that “we don’t mark our own homework”.
Vanguard, the company’s pilot habitat, was unveiled in Miami in October 2025. It is designed to house four crew at a depth of about 15 metres for week-long missions. At this depth, the habitat can run on ordinary air mixtures and could boost the productivity of scientific missions such as coral restoration projects. DEEP repurposed a steel pressure vessel from a saturation system known as a surface decompression chamber, which would typically sit on the deck of a boat to keep saturation divers at pressure. A standard decompression chamber is an airtight vessel that provides a controlled, pressurised environment for divers to safely return to normal atmospheric pressure.
It is used both as a preventative measure before or after a dive and as a treatment for DCS. The chamber gradually reduces pressure, allowing excess dissolved gases such as nitrogen to safely exit the body and preventing the formation of dangerous bubbles in the bloodstream.
The engineers pressure tested the system to extreme internal and external depths and reengineered it into a comfortable living module classed by DNV. In-house engineers at DEEP designed a dive centre that is kept at the same pressure as the seabed to dock onto one end of the living vessel via a hatch, containing a moon pool – a floor opening to the ocean that allows entry and exit into the base. Extended time spent underwater in Vanguard will cause the crew to be saturated at the end of their mission.
A rendering of the Vanguard habitat shows how it will look once underwater. The yellow cylindrical pressure vessel houses the four-person living chamber. The surrounding exoskeleton acts as a protective cage with attachment points for external systems. Divers can enter and exit the habitat via a moon pool inside the dive centre to carry out experiments on the surrounding sea floor © DEEP
Vanguard sits on a foundation that anchors the habitat to the seabed. The habitat is connected to the surface via an umbilical that is attached to a large support buoy, which is roughly the size of two transit vans. The buoy houses compressors, generators with solar backups and systems that supply the habitat with breathing air, power and communications. If this buoy were to malfunction or become disconnected, Vanguard’s dive centre is ringed with multiple 55-litre gas cylinders that act as onboard reserves and hold enough gas for the crew to complete a full decompression and return to the surface safely.
Two other small independent habitats, known as refuges, are also fixed to the foundation and are accessible with their own moon pools to provide dry, safe environments for the crew to wait in if the main habitat cannot be used. Alongside supplies brought down in the umbilical from the surface support buoy, bladders – large, flexible containers that are commonly used within the commercial maritime industry – can be delivered to the habitat using submersibles or used for waste storage, which prevents anything from the habitat from being discharged into the ocean.
To return, the connecting hatch that isolates the living module from the other compartments is shut so it doubles as an underwater decompression chamber. Valves slowly bleed gas over the course of a day to reduce its internal pressure. This gradual depressurisation allows the extra gas absorbed over the mission to leave the crew’s bodies until they are back at surface pressure. To leave, the living module is repressurised so the hatch to the dive centre can be opened.
Because the crew are no longer saturated from the week spent at sea, they can exit through the moon pool and ascend the same way a diver would after a 15-metre dive. Short explains that this decompressing approach, in which decompression is completed inside a shallow underwater habitat before a simple diving ascent, has been in use for over three decades in previous underwater habitat programmes run by NASA, the US Navy and scientific diving teams, but is only applicable for habitats at shallow depths.
The inside of the living chamber of Vanguard contains a multi-use space designed for work, relaxation and sleeping, where the crew will spend their time while they’re not diving © DEEP/Getty Images
Underwater AI
(No, not that AI)
AI stands for air integration within the diving community: a feature that feeds pressure reading information from a diver’s gas cylinder directly to their dive computer, either via a connecting hose or by a wireless transmitter. Using this extra information, the computer can provide estimates on remaining gas time at various depths, helping to track air consumption through the dive to inform safer in-dive decisions.
Application of the other AI – artificial intelligence – in diving is currently centred on research and post-dive analysis, for example in training image models to automatically identify marine species, or coral cover in underwater footage.
Future subsea habitats that DEEP is working on aim to enable human deployments up to depths of 200 metres, and will build on the technology tested during Vanguard’s deployment.
These habitats will be modular, self-contained systems carrying their own life support, like a submarine, without the need for a surface support buoy. Components will be built using wire-arc additive manufacturing, a metal 3D-printing method that melts metal wire with a controlled electric arc at the tip of a welding torch and lays the metal down in layers to form the part. HexBot, DEEP’s six-arm robot, uses these torches to build curved pressure-rated segments up to 6.2 metres in diameter. This process has DNV approval and Short points out that the approach lets them print, inspect and pressure-test individual components, rather than commit to a full hull upfront. In tackling unsolved problems, DEEP recognised the limiting factor was usually “[the lack of] enough budget to enable the engineering community to solve the problem”, rather than if it was doable.
Short draws on 35 years of diving and teaching experiences across the globe to help lead the development of dive systems and training procedures for DEEP’s future aquanauts who will live in its habitats. He says the goal is to “merge the safest bits of multiple dive communities” and create a programme that will prepare everyone from experienced commercial divers to non-diving scientists. Using astronaut training as a comparison he says “in the early space age, only elite military test pilots with thousands of flying hours went up. Now researchers [go] as they have an extreme scientific need to be there. We aim to do exactly the same [for the sea].” As Short puts it, “you can’t bypass the limits” but DEEP is an example of using engineering to make “systems that safely work within them”.
Contributors
Jasmine Wragg
Author
Phil Short, a Fellow of the Royal Geographical Society and The Explorers Club, is DEEP’s Underwater Research Diving and Training Lead. He advises on the design, engineering, manufacture, and testing of its subsea habitats. His early experience exploring flooded caves sparked a 30-year career advancing diver safety and training. A member of the IANTD Board of Advisors, TDI Instructor Trainer and Full Cave Evaluator, and HSE Commercial Surface Supply Diver, he has led expeditions and trained scientific and public-safety teams worldwide, including Scientific Diving Teams from Woods Hole Oceanographic Institute, Lund University and the US National Parks Service.
Get a free monthly dose of engineering innovation in your inbox
SubscribeRelated content
Sports & leisure
How technology enhances the Wimbledon tennis experience
The All England Lawn Tennis and Croquet Club (AELTC) and IBM worked closely together since 1990 to harness innovative technology to transform The Championships into one of the most popular and technically advanced events on the international sports calendar.
Tattoo’s new grandstand: engineering a faster, bigger arena
During the summer of 2011, visitors to the Royal Edinburgh Military Tattoo enjoyed the spectacle from a brand new grandstand. The newly completed temporary structure can be erected in half the time of the previous stand and can hold over 8,800 spectators. Ian Lumsden, the Design Manager and Structural Engineer for the project, explains how the flexible stand was conceived, designed and built.
Noise-cancelling headphones
Used by plane and train passengers wanting to listen to radio, music or film without hearing background noises, active noise-cancelling (ANC) headphones are able to prevent outside noise from leaking through to the inside of headphones.
How to create the perfect wave
From small waves lapping at your feet and swells suitable for surfing to storm waves for testing structures and even tsunamis, waves of any shape and any size can now be engineered. What are the techniques and conditions needed to model waves and what makes some more powerful than others?
Other content from Ingenia
Quick read
- Environment & sustainability
- Opinion
A young engineer’s perspective on the good, the bad and the ugly of COP27
- Environment & sustainability
- Issue 95
How do we pay for net zero technologies?
Quick read
- Transport
- Mechanical
- How I got here
Electrifying trains and STEMAZING outreach
- Civil & structural
- Environment & sustainability
- Issue 95