Dark rides: how digital technologies are transforming theme parks
Did you know?
- The global theme park market is projected to reach over $82 billion by 2032, driven largely by digital innovation
- Dark rides, which incorporate trackless vehicles, AI-driven animatronics and other interactive elements, are becoming more widespread
- These rides use special lighting, sound, animatronics, and visual effects to immerse riders in a narrative or fantasy world
Once defined by roller coasters, theme parks are now entering a new era, powered by digital innovation. From AI-driven character interactions to immersive augmented reality experiences and dark rides that blur the line between physical and virtual worlds, the industry is embracing cutting-edge technology. Virtual reality (VR), augmented or mixed reality (AR), AI, animatronics, and technically advanced ride systems are becoming more widespread in both the engineering and design of rides. And these technologies are not just being used for entertainment; they are also becoming a key component in other areas such as queuing logistics, throughput (moving people through an area), and safety.
The tech transforming theme parks
Augmented reality (AR): a technology that overlays real-time 3D-rendered computer graphics onto the real world through a display, such as a smartphone or head-mounted display.
Virtual reality (VR): the use of computer modelling and simulation that enables a person to interact with an artificial 3D visual or other sensory environment. Devices such as VR headsets and goggles immerse the user in this digital world.
Dark ride: an indoor ride on which passengers board guided vehicles to travel through specially lit scenes that typically contain animation, sound, music, and special effects.
Simulators: a type of attraction that replicates real-life experiences with corresponding movement on a screen. This can include motion, sensory and environmental effects, moving seats, and visual projections.
Audio-animatronics: a lifelike electromechanical figure of a person or animal that has synchronised movement and sound.
Projection mapping: is used to turn objects, often irregularly shaped, into display surfaces for video projection. Specialist software spatially maps a 2D or 3D object onto the virtual program, which mimics the real environment it is to be projected on.
Advanced video projection: sophisticated techniques that enhance the quality and interactivity of projected images, often using technologies such as laser or LED projectors. This allows for high-resolution visuals and can transform various surfaces into dynamic display areas, creating immersive experiences.
All theme parks want to make the visitor experience immersive, exciting, and memorable, to generate return visits. And guests are demanding deeper engagement and storytelling. Creating illusions and managing thrills is the work of theme park engineers and designers, such as ‘the world’s first thrill engineer’ Brendan Walker, who describes his work as “the process of taking the science and the engineering of thrill and communicating it to an audience”. Walker, professor of creative industries at Middlesex University, has found that theme parks tend to invest in new forms of entertainment about every three years, “to satisfy that hunger for novelty, a necessary component of feeling thrilled”. We are “hardwired to have an emotional response” to movement, which is why ride designers and engineers have previously aimed for attractions and rides that break records in speed, height and inversions. In this camp is Hyperia – the UK’s newest, tallest and fastest roller coaster – which opened at Thorpe Park in 2024. As Professor Hannah Fry found when she went for a spin on it for her TV series The Secret Genius of Modern Life, it’s hard to beat the spine-tingling thrill of being hurtled on 10 tonnes of tubular steel tracks, at speeds of up to 80 miles per hour (130 kilometres per hour), through two stomach-churning inversions, with the power of G-force (and state-of-the-art lap bar restraints) to keep you safely in your seat.
Great – except, says Walker, we have reached the limits of what the body can safely be exposed to. “The scope for developing new forms of thrill and novelty from just moving the body has peaked,” he explains. Michelle Hicks, a fellow thrill engineer and Co-Owner and Executive Producer of theme park consultancy Firefly Creations, agrees. “In the past 10 years, we’ve seen a change from it being about the tallest, fastest ride, for example, to something where the audience can feel really immersed in the experience. It’s all about the thrill or the fear, or laughing together,” she says.
Off the track
One area of theme parks that can deliver this ‘new thrill’ is dark rides, which have been increasing in popularity as immersive technologies have advanced. An early precursor is the old-fashioned ghost train that trundled around indoor tracks with primitive effects such as hanging slime, screeches and ghoulish apparitions. Today’s dark rides are high-tech displays of animation, audio-visuals, sensory elements, and special effects. Dark rides, which often feature AGVs (automated guided vehicles that follow a predetermined route without tracks), can be slower paced and riders are generally not required to meet the physical requirements typical of some attractions, such as minimum height. This means they are more accessible to a wider range of age groups, and to those with a lower tolerance of motion sickness. As they are indoors, in air-conditioned buildings, riders are also not affected by bad weather or excess heat.
AGVs themselves have been a game changer, says Hicks, because they are not constrained by track, and can be programmed to go on multiple routes, making them more interesting. “AGVs also don’t require large facility spaces. They’re changing our industry hugely.”
The new Harry Potter: Battle at the Ministry ride at Epic Universe starts with riders entering fireplaces amid puffs of green smoke © Universal Orlando® Resort
As dark rides take passengers through themed environments, they have huge potential for interactivity and immersive storytelling, created by techniques such motion capture and robotics. The most expensive dark ride to date – Harry Potter: Battle at the Ministry – uses these to great effect. The new ride is the centrepiece of the Wizarding World of Harry Potter at Epic Universe in Orlando. The magic and illusion starts when riders step into a reconstruction of a Paris Metro station, where the simulated pyrotechnics and special effects begin: fireplaces puffing green flames; auditory effects such as animals screeching, ghostly chatter and eerie music; visual effects such as talking paintings that riders can interact with and uncannily realistic audio-animatronics.
While the ride’s technical details remain fiercely guarded, it’s likely that projection mapping – which uses high-resolution projectors to project three-dimensional images onto physical surfaces to create visual effects – was used to create aspects of the ride, such as a ceiling with rapidly changing weather and flocks of virtual birds whizzing through the atrium. High-resolution projectors are cinema-grade RGB laser projectors that produce ultra-bright, colour-rich images built to run continuously, ensuring worlds feel vivid and convincing. “Their advanced optics and warping allow seamless projection across complex surfaces, turning bare walls into landscapes that feed a rider’s sense of wonder and awe,” says Walker.
An animatronic house elf, which greets visitors on the Harry Potter: Battle at the Ministry ride at Epic Universe © Universal Orlando® Resort
The dark ride itself – or ‘Ministry lift’ – combines advanced ride engineering with motion simulation. Rather than riders sitting in a small, slowly moving AGV, they enjoy a highly dynamic ride onboard a 14-person system that is mounted on a large motion system and can be lifted, moved and turned in every direction. As the story unfolds, it tilts forward and backward and creates sudden drops and high-speed motions that are synchronised with physical sets and audio-visual effects, lighting and darkness and virtual set extensions as well as moving characters on vast high-resolution LED screens in front of the lift, so no 3D glasses or VR headsets are required.
“The common technical basis for simulators with complex motions is usually the so-called hexapod principle: six hydraulic or electric support and drive elements allow a platform to move and rotate in all six degrees of freedom – in order to simulate movements realistically,” explains Alexander Bresinsky, Director of Business Development of Simtec Systems, a leading flying theatre and motion simulator ride supplier. Its new HEXaPOT® system combines a motion platform with a dynamic propulsion system for up to 30 passengers that can tilt and move in any direction and rotates 360° degrees.
Simtec Systems’ recently launched next-generation dark ride system HEXaPOT® sets a new standard in performance, safety, and sustainability with its large six degrees of freedom motion system and dynamic propulsion for up to 30 people © Simtec Systems
Walker points out that the motion that riders experience needs to be precision engineered to match what’s happening around them, to maintain the illusion. “The core challenge is synchronising physical motion with visual cues, because even tiny mismatches can break immersion and cause discomfort,” he says. “Engineers design vehicles and motion bases to deliver movements that are not only precise and safe but also tuned to evoke moments of intense delight and surprise in riders.” This interaction of a highly complex system enables visitors to enjoy a unique experience. “Highly dynamic and safe movements of the systems, which could sometimes weigh up to 40 metric tonnes, in the case of large-scale 80-passenger flying theatres, must be precisely synchronised with the content of other elements of the attractions – in particular film/moving images – especially in order to avoid motion sickness,” Bresinsky adds. “The processes must be able to be flexibly adapted to the flow of visitors, and all show components and safety elements must be linked together to maintain the dramaturgy, show sequence and illusion at all times.”
Riders onboard Simtec Systems’ HEXaFLITE® 72-passenger flying theatre are fully immersed in front of a huge 24-metre LED dome screen on a massive moving platform with exceptional dynamics and motion © Simtec Systems
Creating the fantastic
Ride designers and engineers are mindful of giving the visitor what they want, and Hicks says what’s driving the industry are “attractions that think”: rides that leverage AI to use input from guests’ visits to develop the ride itself. “So, if a ride features snakes, the computer can monitor the audience reaction and say: ‘That person in row four screamed when they saw snakes’. We can take that and make it more terrifying – if it’s that kind of experience. It’s personalised and it can be rewritable, every ride can be a bit different based on guest response, meaning they can go on it multiple times.” AI-powered animatronics and chatbots are also enhancing visitor interactions, making characters on the rides more lifelike and responsive. Outside of the rides themselves, AI is being used to analyse visitor behaviour and deliver personalised experiences, from tailored ride recommendations to dynamic pricing models.
“Every ride can be a bit different based on guest response, meaning they can go on it multiple times.”
Michelle Hicks
Queues
Cutting down waiting times 🤞
Queuing for rides at theme parks can often somewhat dampen the experience, with waiting times for some of the most popular rides often reaching the two-hour mark. Queues cause the most complaints for theme parks, says Nick Varney, CEO of Merlin Entertainments, which owns Thorpe Park, Chessington World of Adventures and Alton Towers, the UK’s biggest theme park, which had almost 7,000 visitors per day in 2023, across the year.
Queue modelling and monitoring help ensure the right number of visitors are in the right place at the right time, and most theme parks use real-time data and technology, including from guests’ mobile apps, to monitor and manage queues, provide updates and optimise visitor flow. Parks also use camera tracking, to count numbers going in and out, and those waiting, and to calculate the ride’s throughput.
Parks such as Disney and Universal are leading the charge with mobile apps that handle everything from ticketing to food orders and ride reservations. Virtual line technology at Universal Studios lets guests reserve ride times, reducing waiting times and improving flow.
Meanwhile, virtual queuing programmes, such as Disney’s Lightning Lane App, allow guests to book a slot and turn up at their allocated time, thus cutting down queues. Mobile phone apps, such as Disney Genie, can send previsit information and offers; create a bespoke itinerary based on personal interests; and send reminders and real-time info about queues.
Another way of transporting visitors to fantastical worlds without needing massive physical infrastructure is through VR and AR, which designers and engineers integrate into attractions and apps to create layered, interactive environments. However, the challenge with VR, says Hicks, is that headsets can limit sharing emotions with friends and family. “As soon as you put on a VR headset, you’re cut off from the real world.” It’s a view shared by Bob Iger, CEO of Disney, who has said AR not VR is the way of the future for Disney’s parks. Headsets can also slow up the ride process, as simply getting them on and off can take time. With AR, a headset and screens can be set up that still allow the rider to see worlds on the other side and also share reactions of friends and family, “because that’s where those memories are made,” says Hicks. Such a ride is Mario Kart: Bowser’s Challenge at Universal, a hugely successful and popular AR dark ride based on the Mario Kart 8 video game. “If you’re on a ride as the superhero chasing a villain, we can show the villain through AR, and you can see those around you reacting,” Hicks adds. “You’re interacting in the game too.”
Making memories
Considering what happens next, Walker says: “Dark rides are evolving into hybrid physical–digital worlds where technology deepens emotional immersion as much as visceral thrills. The next decade will see AI and AR create attractions that respond to riders in real time, turning passive journeys into personal, story-driven adventures.”
Hicks agrees: “We are still in the early days of development of AI and its continued development will unlock further opportunities to enhance the experience.” With at-home technology, such as Yaw VR motion simulators and VR treadmills, now increasingly affordable, the onus will be on theme parks to “embrace technology to entice guests to experiences they cannot do at home”.
Besides the ride systems themselves, Hicks works with audio, lighting and sensory input, which can include touch and smells: smellscaping is about using fragrances to enhance the ride’s ambience. This was at the fore when she worked on Room on the Broom – A Magical Journey (above) and The Gruffalo River Ride Adventure, at Chessington World Adventures, where Gruffalo Crumble smells somewhat similar to apple pie
While Walker and Hicks are deeply invested in how technologies such as AR and AI are shaping theme parks now, and in the future, it’s evident that their deepest interest and concern comes down to what people feel when experiencing them, to basic human emotions. “When we start an attraction design, the first thing we look at is: what do we want audiences to feel? Scared, or excited, or calm… it may be awe or wonder,” says Hicks. “Whether it’s thrill or fear or laughter, it comes down to the special moments you have and memories you make with others.”
Contributors
Alexander Bresinsky studied engineering with a focus on technical theatre and entertainment technology. He has worked with Disney's visual effects company, Dream Quest Images, on several theme park simulator rides, including Batman for Warner Bros. and Asteroid Adventure for Phantasialand. He also served as a creative producer and consultant for various agencies and theme parks, specialising in attraction design and engineering.
Michelle Hicks is a Chartered Civil Engineer and experienced project manager who combines her design expertise with creativity to lead the development of groundbreaking attractions and experiences. She has successfully delivered projects including dark rides, water rides and media-based experiences, always focusing on the identification of innovative solutions to push the boundaries of creativity. As Co-Owner and Executive Producer of creative design studio Firefly Creations, Michelle leads teams of creative designers, architects and engineers, integrating technical and creative solutions to create awardwinning experiences.
Professor Brendan Walker leads Studio Go Go, creating VR swing and fairground ride adventures. With a background spanning aeronautical engineering and experience design, he has advised global entertainment leaders including Merlin Entertainments and Disneyland. Brendan’s work combines cutting-edge technology with visionary storytelling to deliver next-generation thrilling experiences for future audiences.
Get a free monthly dose of engineering innovation in your inbox
SubscribeRelated content
Sports & leisure
How technology enhances the Wimbledon tennis experience
The All England Lawn Tennis and Croquet Club (AELTC) and IBM worked closely together since 1990 to harness innovative technology to transform The Championships into one of the most popular and technically advanced events on the international sports calendar.
Tattoo’s new grandstand: engineering a faster, bigger arena
During the summer of 2011, visitors to the Royal Edinburgh Military Tattoo enjoyed the spectacle from a brand new grandstand. The newly completed temporary structure can be erected in half the time of the previous stand and can hold over 8,800 spectators. Ian Lumsden, the Design Manager and Structural Engineer for the project, explains how the flexible stand was conceived, designed and built.
Noise-cancelling headphones
Used by plane and train passengers wanting to listen to radio, music or film without hearing background noises, active noise-cancelling (ANC) headphones are able to prevent outside noise from leaking through to the inside of headphones.
How to create the perfect wave
From small waves lapping at your feet and swells suitable for surfing to storm waves for testing structures and even tsunamis, waves of any shape and any size can now be engineered. What are the techniques and conditions needed to model waves and what makes some more powerful than others?
Other content from Ingenia
Quick read
- Environment & sustainability
- Opinion
A young engineer’s perspective on the good, the bad and the ugly of COP27
- Environment & sustainability
- Issue 95
How do we pay for net zero technologies?
Quick read
- Transport
- Mechanical
- How I got here
Electrifying trains and STEMAZING outreach
- Civil & structural
- Environment & sustainability
- Issue 95